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Star trek armada ii mods
Star trek armada ii mods










star trek armada ii mods
  1. Star trek armada ii mods mod#
  2. Star trek armada ii mods update#
  3. Star trek armada ii mods download#
  4. Star trek armada ii mods free#
star trek armada ii mods

There were some updates to the AI as well. The system may see a revisit in the next release. I see now that this may be difficult for some, and I’m thinking about a different approach, but it would take too much coding and testing, more time that I want to spend on this update. This is especially true for the Federation where the research philosophy is that they don’t research techs for a starship, they design a starship with the techs available.

Star trek armada ii mods mod#

The basic concept of the mod was that the players have to discover the techtree for themselves and learn what techs may lead to the desired ships. This may cause that some research stations have no research options and you have to check back every time if a new research became available. Currently the research buttons only become visible (with the exception of special weapons), when the requirements are met.

Star trek armada ii mods update#

One thing that some of you asked for but didn’t make it into the update was the review of the visibility of the research buttons that mostly affects the Federation and the Romulan players. While it makes ships, like the excellent K’t’agga (D7) Class easily available, it also leads to ineffective designs being used in the Imperial Fleet as well. That’s why they eventually lower their demands in exchange of the High Council’s silent agreement that every design will get an order from the central government. It slowly changes as the Houses realize that it’s their common interest to beat the Federation in the General War. This can be seen in the early techs when the Houses demand a big sum for even a simple ship design for the Empire. Every House has vast rights to govern its own territories – in this the Klingon Empire is ironically more democratic than the Federation – but that also means that the system is corrupt, slow to react and ineffective. Since the death of the last Emperor, the Klingon Empire is in the hands of the Great Houses who established a kind of oligarchic confederation. To explain, why are they so high at first and so low later, you have to understand the Klingon administrative system. Speaking of techs, I got some questions about the Klingon research costs. Note though that there wasn’t much testing put into this mod, I consider it more as a “tech demo”, but preliminary tests show it to be just as stable as playing the mod with Standard Tech. The only limitation is that you can’t rush forward in the Eras, so you won’t be able to build Constitutions in the first era.

star trek armada ii mods

Star trek armada ii mods free#

If you’re not familiar with it, Free Tech allows you to build every ship and station immediately, without any prerequisite research. There are situations, when they are useful, but they are not designed to turn an otherwise mediocre ship a powerhouse.Īnother minor addition is that the Free Tech play mode is now available. Note though that because of the philosophy of the mod, no special weapon is a game changer. So you have to play more strategically and plan which ships you’re going to use, and focus on those special weapons. These changes were made to let the player build more ships, but researching every special weapon may take up so much time that they won’t fit into the era they became available. In exchange, special weapon research cost and time is increased significantly. The time and costs of R&D projects are reduced. But with Armada II’s release on GOG and thanks to the contribution of the community, there was reason (and bugs…) enough to come back for another update.īased on player feedback, I decided to rework the research system a bit.

Star trek armada ii mods download#

Without much further ado, please enjoy a new, updated version of the mod v1.6, available from the download section!Īs you all know by now, with the release of v1.5 about eighteen months ago, I moved on to add new eras to the mod, and didn’t plan to return to Federation Dawn. Way too much time passed without any news about the mod, so let’s kick off this new year with something special.












Star trek armada ii mods